Jeff Wayne's
The War Of The Worlds

90%.

Recommended!

Still!

Rage Software's 1998 strategy game was an unaccelerated, buggy, and incomplete solely single-player game - so why after all this time and all these rts releases am I still playing it?...

H. G. Well's classic science-fiction drama of Martian invasion during the Victorian years has always been ripe picking for gamedom and Rage Software - renowned for their state-of-the-art productions - decided to plunder it on the PC, their first foray (and perhaps their only foray) into the strategy realm. GT Interactive did very little to support the game, and into the nameless depths it sank, seldom to be heard despite its burgeoning genius.

While in early development the companies let it be known that WOTW was to be a multiplayer game as well as a single-player experience, where 2 opposing players would be able to war across the battlefield of Great Britain on behalf of either our scurrying selves or the tentacular Martians. Humans would be numerous and industrious, employing tanks, artillery, fortifications, and the mighty British Navy, while the Martian's superior technologies would give rise to colossal Tripod Walkers, mind control devices, and scorching heat ray beams. The play was to be non-linear and the course of any game was to be dictated by the participants.

What we wound up with is a tribute to the superior design and wisdom of the creators and an infuriatingly partial piece of digital entertainment nirvana.

Page 2: Alien Invasion Essentials In The 1890s.



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