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Dink Smallwood
Hah! Who needs 3d, innovation and 32 bit (or even 16 bit) colour? Who needs to have a large development house and astronomical budget to produce a fun game? Not RT soft anyway. Dink Smallwood is a classic RPG of the viewed-from-above, walking-around-killing-almost-everything-that-moves, completing-quests-and-amassing-experience-style, and it's great fun while it lasts. The story kicks off with you feeding the pigs and finding a lost duck, then suddenly your house burns down and your mother is killed, and you're on your own. Gameplay consisting of mostly moving about and killing monsters might sound boring, but remember that Diablo works the very same way, and that game is pretty fun too. The thing I like best about Dink is that there aren't too large distances to cover, and yet there's plenty to explore and quite a few secret bonuses to find. Dink also has quite a bit of humour (and ducks too for that matter ...) to give it its own twist. | ||
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