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Rollcage
On the paper, there is no reason why I shouldn't love this game. It's a fast, action packed futuristic racing game. Not only fast, the cars can also drive upside down and on both the walls and the cieling. A variety of pickups allow you to casue all kinds of trouble to your opponents, including blasting buildings by the track and letting them fall on the cars. Graphics look really good, and the feeling of speed is almost as good as in Racer. Rollcage even features music by Fatboy Slim among others to accompany the sound effects, which aren't too bad either.
Still, I can't fall madly in love with this game, and the main reason is hidden somewhere among the physics of the game. Simply, once you start spinning or sliding you'll probably have to stop before you can get things right again. This problem wouldn't be as large if the tracks were longer, but they're not. They're actually pretty short, and you normally only race three or four laps. That makes about that number of crashes more than enough to place you at a hopeless last position. Another headache is that it's very easy to get in dizzying spins if you turn a bit too much when driving up toward the cieling of round tunnels. These spins tend to end with you facing the wrong direction, and you'll be lucky to be anywhere but last once you get going again. At least the computer drives do mistakes too, but they tend to end up ahead anyway ...
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